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Lunark fanart
Lunark fanart













lunark fanart lunark fanart
  1. #LUNARK FANART FULL#
  2. #LUNARK FANART PC#

The ability to quickly create any tool you need as the need arises is very handy. 3D-printer: A 3D printer is crucial in space.Expanding Architecture: Because the habitat had to be transported in a shipping container (and potentially later by a rocket) there is very strict volume requirements.Available space is also maximized, by having the sleeping pods above the living quarters. A cozy cocoon where you can relax and escape your environment, and keep your personal belongings. Sleeping Pod: A comfy, private space is key for human well-being in space.Solar Panel Skin: The exterior of the habitat is covered in solar cells to maximize the energy generation.Dynamic Circadian Light System: Similar to the poles of the Moon, there is near constant sunlight, so we needed to create an artificial circadian rhythm.> Everything shown is pre-alpha footage, subject to change (for the better!) in the final version.We put our most innovative designs to the test, to demonstrate how space architecture could look, and accelerate the architecture and technology of future Moon habitats. > Thanks to illustrator Justin Chan for his amazing cover art! So this is why I need you: for allowing me to create the best version of Lunark possible.

#LUNARK FANART FULL#

I really hope to fully realize this personal vision that I have for Lunark, knowing full well that there's an audience craving for this kind of game. With your support, my goal is to be able to remain fully independent throughout this venture without having to look for other contracts or business partners, and allowing me to work with talented collaborators. Yet, I’m also enthusiastic about working with other collaborators on Lunark's OST depending on how well the campaign does! Everything you hear in Lunarkcomes from me, music and SFX included. I was 7 years old when I started music theory and have never stopped playing and composing since.

lunark fanart

In September 2018, I took the leap and decided to quit my job to start my own independent studio: Canari Games Inc. Given the enthusiasm around the project and how my passion grew about it, it became obvious to me that this game had to see the light. Seeking to recreate the special feeling conveyed by these games, I started working on Lunarkin my spare time. Prince of Persia, Another World (aka Out of This World) and particularly Flashback have made a significant impact on me as a kid. I've contributed to a dozen games such as Flinthook, Shovel Knight Showdown, Adventure Time, Mercenary Kings Reloaded and Rivals of Aether. Although I've worked for several years as a graphic designer, you may know me as a pixel artist and animator in the independent video game industry or even have seen that little red-haired guy running on twitter. I'm originally from France, but now live in Montreal, Canada. My name is Johan Vinet, husband and father of two. Just like the fantastic games from which Lunarkdraws its inspirations, I use rotoscoping for the cutscenes’ animation (tracing over motion picture or 3D footage). (“The Cinematic Platformer Compendium” by itchyander) “Cinematic platformers are action-adventure platformers with a strong emphasis on realism, cinematic presentation, detailed character animations, and a minimalistic approach to storytelling”. You have no idea what a 2D cinematic platformer is? I hope to be able to add even more platforms and languages depending on how well the campaign and development goes.

#LUNARK FANART PC#

The game will be available on Nintendo Switch, PC (Windows) & Mac (OsX) in English, French, and Spanish. Lunark is also an adventure focused on delivering a thrilling narrative with explosive moments. The game is meant to feel fresh while being nostalgic. I've designed Lunarkas a homage to cinematic platformers while bringing modernity to a lot of the core aspects: The controls are responsive and intuitive and the progression system generous. You'll retrace your origins in the midst of a rebellion against the totalitarian regime of Lunark, and meet a wide cast of colorful characters, stuck on either side of the escalating conflict. Unfortunately, whether the planet was inhabited or not was not part of Noah’s programming.Ĭenturies later, you play as Leo, an orphan rejected for being… different. Noah chose the Moon as humanity's Ark - renamed Lunark - using it as a ship to evacuate a handful of chosen ones to the nearest superhabitable planet. Run, jump, hang, climb, roll, and shoot your way through mysterious alien ruins, a flying penitentiary, a high-tech megalopolis, and a majestic forest.Īs Earth became inhospitable, Noah, an AI whose sole purpose was to preserve humanity, was created. Lunarkis a 2D cinematic platformer in the vein of '80s and '90s classics such as Prince of Persia and Flashback.















Lunark fanart